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AI Insights · Timothy · July 2024

Top 5 Hack and Slash Apps on iOS in Australia Q2 2024

Explore the performance of the top 5 Hack and Slash apps on iOS in Australia during Q2 2024, including downloads, revenue, and active user trends.

Top 5 Hack and Slash Apps on iOS in Australia Q2 2024

In the second quarter of 2024, the Hack and Slash category on iOS in Australia showcased notable performances from five major apps. Here's a breakdown of their performance based on data from Sensor Tower.

Solo Leveling:Arise by Netmarble Corporation, released on May 7, 2024, experienced a fluctuating revenue trend, peaking at around $71K in its launch week and gradually declining to about $23K by the end of June. Downloads started strong with approximately 20K in the first week but saw a significant drop, leveling off at around 4.8K by the end of the quarter. Weekly active users showed growth, starting from 18K and climbing to nearly 27K by the end of June.

MARVEL Future Fight, another title from Netmarble Corporation, maintained a steady revenue stream, with a notable peak of approximately $11K in late April and stabilizing around $2.6K towards the end of June. Download numbers remained low but consistent, averaging around 100 downloads per week. Weekly active users hovered around the 3K mark, showing slight fluctuations but overall stability.

Dynasty Legends 2 from Taihe Interactive saw a varied revenue pattern, beginning the quarter with $3K and experiencing ups and downs, peaking at about $5K in mid-June. Downloads were modest, peaking at 166 in late May and then averaging around 80 per week. Active users remained relatively stable, fluctuating around the 350 mark.

Honkai Impact 3 by COGNOSPHERE PTE. LTD. had a dynamic revenue trend, with highs around $3.7K in late April and a gradual decline to $733 by the end of June. Downloads were consistent, averaging about 150 per week. Active users started at 711 in early April and slightly decreased to around 555 by the end of June.

Devil May Cry: Peak of Combat from YunChang Games exhibited a revenue decline over the quarter, starting at $3.6K in early April and dropping to around $449 by the end of June. Downloads followed a similar trend, with a peak of 4.2K in early April and settling at around 206 by the end of June. Active users also saw a decrease from 4K to about 1.4K by the end of the quarter.

These insights highlight the varied performance of top Hack and Slash apps on iOS in Australia. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024